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Museum Sabotage

Genre: Runner
Engine: Unity
Platform: Android
Duration:  ~3 Days
Number of member: 4 
 
going hyper 2020.jfif

 

The game WON Netmarble's Choice at

Going Hyper Online 2020.

Concept:

  • This was a group project for Going Hyper competition.

  • The player as a kid who has sneaked into a Museum to Sabotage the priceless statues and art by splashing paint over them.

  • The player can tap on the screen to shoot the paint ball and see it splash and leave a paint trail all over the place.

Worked as :

  • Game Designer, where the team 4 worked together to produce a small prototype.

  • Also did the white boxed Level Design for the prototype.

Game Contains:

  • One prototype level which contains :

    • Core game play mechanic of throwing paint balls on to different surfaces, which leaves a tail of paint behind.

    • Simulation VFX of point been given.

    • Animated characters portrayed as security guards.  

Tools Used:

Product-GSuite.png
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