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Museum Sabotage
Genre: Runner
Engine: Unity
Platform: Android
Duration: ~3 Days
Number of member: 4
Concept:
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This was a group project for Going Hyper competition.
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The player as a kid who has sneaked into a Museum to Sabotage the priceless statues and art by splashing paint over them.
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The player can tap on the screen to shoot the paint ball and see it splash and leave a paint trail all over the place.
Worked as :
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Game Designer, where the team 4 worked together to produce a small prototype.
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Also did the white boxed Level Design for the prototype.
Game Contains:
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One prototype level which contains :
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Core game play mechanic of throwing paint balls on to different surfaces, which leaves a tail of paint behind.
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Simulation VFX of point been given.
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Animated characters portrayed as security guards.
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Tools Used:


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