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Missile Jolt
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Genre: Endless Runner
Engine: Unity 5
Platform: Andriod
Duration: 1 Week -June 2015
Number of member:3
Concept:
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Player play as a fighter jet, where they have to shoot missiles to gain upward momentum.
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At the same time players also have to shoot down enemies and avoid hitting the civilians.
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Player also has to void flying into clouds as they may risk being struck by thunder.
What I did:
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Level Design - The level consist of diffrent pattern of obstacles, which get called randomly.
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Sound Implementation.
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Assintance in monetization.
Tools Used:



Game Design Internship
June 2015 –September 2015
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