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Product Owner / Game Designer
December 2019 to Present
Genre: Beat Runner
Engine: Unity
Platform: Andriod, iOS
Concept:
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Player control a orb, which is descending at high speed and can bounce on incoming platforms to stop its descend. The bounce happens with enough force to brake the platforms. Each bounce is Synced to the Music.
What I did:
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Wrote a short game design document and communicate the Idea to the team.
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Gave feedbacks to improve the game.
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Designed the user flow and proposed new orb skins Ideations for in-game gacha mechanic.
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Did play testing and quality assurance for Soft Launch.
Tools Used:

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