Dino Hunter
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Genre: First Person Shooter
Engine: Unity
Platform: Android and iOS
Concept:
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Its a FPS where you have to kills certain number of Dinosaurs to win the mission and move on to the next one.
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Here the Player will have to earn in game "cash" and other rewards on completing missions, which then can be used to upgrade and buy new weapons.
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Player have to upgrade and buy new weapons to unlock new missions to play.
Worked as:
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Level Designer.
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Worked on Regions 23, other events & Features.
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Each region consists of two maps of the same themed environment.
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Worked on setting up missions, where needed to give new "entry" and "exit" points for Dinos to walk/run across.
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Had to also place Player "camera points" for players starting point in any given mission.
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Game Designer.
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Had to do Data entries to set up missions.
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Had to put entries for Dinosaurs entry / exit points, how many of them will spawn in one mission, & their behavior towards the player.
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These entries would determine the mission difficulty.
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Worked on new Features such as new " Agnostic Events", where player can play event mission without unlocking new regions.
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Content Integrator.
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As a game designer I had to integrate all the art assets given via the data sheets.
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Had to integrate entries for any new weapon, dinosaurs and environment into data sheets to load it properly in game.
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