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Deer Hunter

unnamed
643x0w
643x0w (1)
Genre: First Person Shooter
Engine: Unity 
Platform: Android and iOS
 
 
Concept:
  • Its a FPS where you have to kills certain number of Animals to win the mission and move on to the next one.

  • Here the Player will have to earn in game "cash" and other rewards on completing missions, which then can be used to upgrade and buy new  weapons.

  • Player have to upgrade and buy new weapons to unlock new missions to play.

Worked as:

  • Level Designer. 

    • Worked on Regions 55, 56 & 57 and other features.

    • Each region consists of two maps of the same themed environment.

    • Worked on setting up missions, where needed to give new "entry" and "exit" points for Animals to walk/run across. 

    • Had to also place Player "camera points" for players starting point in any given mission.

  • Game Designer.

    • Had to do Data entries to set up missions.​

    • Had to put entries for Animals entry / exit points, how many of them will spawn in one mission, & their behavior towards the player.

    • These entries would determine the mission difficulty.

    • Pitched and worked on new Features such as "Energy Packs" and new "First Time User Experience".

    • "Energy Packs"  are an In app purchasable item that will give ample amount of energy, so that the user can play longer and complete more missions.

    • New "First Time User Experience", is where I have tweaked the on boarding process for any player to easily understand how the game plays.   

 

  • Content Integrator.

    • As a game designer I had to integrate all the art assets given via the data sheets.

    • Had to integrate entries for any new weapon, Animals and environment into data sheets to load it properly in game.  

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