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UDK Capture The Flag - Level Design.

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Genre: Fisrt Person Shooter CTF
Engine: Unreal Engine 3 (UDK)
Platform: PC
Duration: 1 week
Number of member: 
This was a college assingment 
 
This was an individual college assignment, where I designed full functioning CTF Level Design .
Concept:

 

  • ​A simple CTF (Capture The Flage) made on UDK editor. 

  • Here the player from both sides of the map are forced to go down 2 levels, to get on the other side of the map. 

  • The map consist of 4 floors, each with its own unique settings. 

  • The map is divided by a tall wall in the middel, which marks as the border between the two teams, as well as cover on some floors.

  • The Top floor or 4th floor is where all the player spawn and the it also house the flag for each team.

  • The third floor is also divided by the wall, as well as have a lot of goodies such as armor and health packs. But is harder to reach as the player will have to traverse on narrow beams making them vonerable.

  • The second floor has a opening in the wall, whcih acts as a choke point and a dangerous route to the other side. Here the player is also rewarded for their efforts to go through the coke point as there are Damage & Shield Booster to give them a pushing chance to the other side.

  • The gorund floor is a open area with pillar wich can be used as cover in a gun-fight. Here the players have a better chance to push to the other side to gain the flage, but have to make their way back up.

  • The level has waypoints for AI bots to use if playing a single player round.

 

Level consists of :

 

  • Path finding nodes

  • Lighting

  • Default textues

  • Default Prop.

Tools Used:

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