UDK Capture The Flag - Level Design.
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Genre: Fisrt Person Shooter CTF
Engine: Unreal Engine 3 (UDK)
Platform: PC
Duration: 1 week
Number of member: 1
This was a college assingment
This was an individual college assignment, where I designed full functioning CTF Level Design .
Concept:
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A simple CTF (Capture The Flage) made on UDK editor.
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Here the player from both sides of the map are forced to go down 2 levels, to get on the other side of the map.
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The map consist of 4 floors, each with its own unique settings.
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The map is divided by a tall wall in the middel, which marks as the border between the two teams, as well as cover on some floors.
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The Top floor or 4th floor is where all the player spawn and the it also house the flag for each team.
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The third floor is also divided by the wall, as well as have a lot of goodies such as armor and health packs. But is harder to reach as the player will have to traverse on narrow beams making them vonerable.
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The second floor has a opening in the wall, whcih acts as a choke point and a dangerous route to the other side. Here the player is also rewarded for their efforts to go through the coke point as there are Damage & Shield Booster to give them a pushing chance to the other side.
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The gorund floor is a open area with pillar wich can be used as cover in a gun-fight. Here the players have a better chance to push to the other side to gain the flage, but have to make their way back up.
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The level has waypoints for AI bots to use if playing a single player round.
Level consists of :
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Path finding nodes
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Lighting
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Default textues
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Default Prop.
Tools Used:








