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Ghost House
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Concept:
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The player has to escape from the hunted house, which is filled with ghost but the door is locked and the player can not see in the pitch black enviornment.
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To escape the player need to find the key to the locked door by using the light.
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Use of light costs energy and it can be refilled by collect batteries found through out the house.
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The player has to use light to locate and navigate the house, at the same time avoid ghost.
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The ghost can be seen when the light is shined on them, they can cause harm the player if they come in contact with them.
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The game has a 2D top down view.
Worked as :
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Game Designer - conceptualized, Documented.
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Level Designer
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Programmer (In Engine scripting) - Game systems, Mechanics.
The Game Contains :
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2 level complete.
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single player.
Tools Used:


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