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Ghost House

Main Menu
Instructions
strat
avoid ghost
key found
Cridets
Genre: Survival Arcade
Engine: Construct 2
Platform: PC
Duration: 1 week
Number of member: 
 
This was a college assingment 
 
Business Simulation Week
 
Studenst were divaide into groups to make games, which would be sold to the 1st and 2nd year students for a fictitious currency. 
Concept:

  • The player has to escape from the hunted house, which is filled with ghost but the door is locked and the player can not see in the pitch black enviornment.

  • To escape the player need to find the key to the locked door by using the light.

  • Use of light costs energy and it can be refilled by collect batteries found through out the house.

  • The player has to use light to locate and navigate the house, at the same time avoid ghost.

  • The ghost can be seen when the light is shined on them, they can cause harm the player if they come in contact with them.

  • The game has a 2D top down view.

 

 

Worked as :

 

  • Game Designer - conceptualized, Documented.

  • Level Designer

  • Programmer (In Engine scripting) - Game systems, Mechanics. 

 

 

The Game Contains :

 

  • 2 level complete. 

  • single player.

Tools Used:

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